1/23/2024 0 Comments Grounded obsidianThere's even an area that speaks to the perils of pesticides. But at night, the gnats swarm the backyard lamps." Cool, cool, cool love gnats. Brennecke teases: "There's gnats during the day that swarm over that watery area. "There's different craftables and different materials that you can find."Ī leaky sprinkler system has flooded part of the backyard, dramatically changing what's still considered the grasslands. "There's sap there, too," Brennecke points out. Inside that biome are what the team calls sub-biomes, like a fallen tree branch that feels like a giant log, which certain insects call home. "So we have these little tendrils and sprigs of new plants that are popping out of the ground, which also creates things you can pick up and craft stuff out of." You'll find that in the grasslands biome, one of three biomes you'll traverse in Early Access. "We needed to break up the grass, which acts like huge trees, but we didn't want just dirt across the entire ground," says Brennecke. The team didn't just determine the size of everyday objects to help make this game world feel overwhelmingly large, but agonized over tiny details that add both realism and function – including how different parts of a backyard would feel like entirely different biomes for the vertically challenged. (Image credit: Obsidian/Xbox Game Studios) You could also – if we wanted to do insect riding – you could put a saddle on that thing and go to town riding right around the backyard." Baby biomes It also feels like it could be threatening, and you could battle it. "It doesn't feel like it's completely harmless. "The basic worker ant was our core idea," Brennecke says. "It was a little weird," laughs Brennecke as he recalls slotting prototyped objects into the mannequin's hand. Our cans are quite a bit larger than a standard can, because when it's actually sized properly, it just doesn't feel right." The team even put a regular human-sized mannequin in the game build to make sure the size of the yard felt good when compared to an average human. If someone got the tape measure out and started measuring everything that we've done, I'm sure there will be weird inconsistencies. If everything is exactly to scale it just doesn't feel quite right. There's a little bit of fudging going on. "We prototyped a lot of manmade objects," Brennecke explains. So the team adjusted objects and creatures to feel right for players – but don't take that to mean they arbitrarily picked out the size of everything in-game.
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